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=== Path of God ===
=== Path of God ===
Although it is denied to be a form of magic by the Church of Langenthal, it nevertheless functions similarly in many ways and is considered a school of magic by many. Path of God focuses on the casting of miracles, channelled with faith answered by the [[God|Gods]]. These miracles consist primarily of healing and utility spells and are forbidden to be used offensively. Despite this, many clerics within [[The Holy Immortal Chosen Crusaders|THICC]] use offensive miracles in battle.  
Paths:
* ''Path of Fealty''
* ''Path of Heresy''
 
Although it is denied to be a form of magic by the Church of [[Langenthal]], who refer to it as miracle casting, it nevertheless functions similarly in many ways and is considered a school of magic by many.<br/>
The school generally splits into two paths: The Path of Fealty is the most common and outwardly known school, and focuses on the casting of miracles channelled through faith and purity. Spells within this school are almost all defensive in nature, providing great amounts of healing and utility to support their frontline fighters. [[The Holy Immortal Chosen Crusaders]], THICC, teach basic miracle casting to all their members, as well as keeping several dedicated backline miracle casters.
 
The lesser known school is the Path of Heresy. Due to the Church's ban on magic, a need arose for ways to defend against it. Those who go down this route are known as Church Hunters--essentially mage hunters--and are trained in the use of powerful counter-magic, deploying a range of spells and specially infused weaponry to counter all known forms of magic, as well as creatures with high innate magic affinity, such as Deamons and Vampires.  


=== Book of Mist ===
=== Book of Mist ===
Paths:
* ''Martial Arts''
* ''Material Manipulation''
* ''Mind Manipulation''
Many believe [[Misthliþ]] was the first nation to write down and classify magic in what is now called the Book of Mist. Despite its name, it's not actually a book but rather a set of texts, often bound seperately. Because Misthliþ is a country that is still shrouded in mystery, very few are able to get their hands on copies of these texts and thus knowledge of their magic is still limited.
Many believe [[Misthliþ]] was the first nation to write down and classify magic in what is now called the Book of Mist. Despite its name, it's not actually a book but rather a set of texts, often bound seperately. Because Misthliþ is a country that is still shrouded in mystery, very few are able to get their hands on copies of these texts and thus knowledge of their magic is still limited.
Scholars have described Misthliþa magic to be complicated but potent. Practise of it is heavily tied to the caster and has a large focus of arcane conjuration and mimicking reality. It is said that mastery of this type of magic requires life long dedication.
Scholars have described Misthliþa magic to be complicated but potent. Practise of it is heavily tied to the caster and has a large focus of arcane conjuration and mimicking reality. It is said that mastery of this type of magic requires life long dedication.
=== Shàolin Zhiidào (Way of Shàolin) ===
Paths:
* ''Wuzhe Zhiidào (Way of the Dancer)''
* ''Zhànshì Zhiidào (Way of the Warrior)''
Known only by tales from Hanxiin, exiles from [[Shaan Xiin]], who tell of a magic widely used for rituals and war alike. They are generally split into two paths: the Way of the Dancer, and the Way of the Warrior.<br/>
Due to the [[Catling]]'s small physique, their magic use is extensively based on telekinesis. Their Warriors focus exclusively on this, becoming masters of wielding melee weapons, both improvised and forged, at ranges rivalling that of traditional archers.<br/>
Dancers, on the other hand, combine a sword as catalyst in one hand and an element in the other in a dance-like fighting style, being capable of both defensive and offensive spell casting at multiple ranges.


=== School of the Nether ===
=== School of the Nether ===
The most mystified and unknown form of magic is that of the School of the [[The Nether|Nether]]. They are practitioners of blood magic, a rumoured form of magic revolving around blood sacrifice and ritualistic pentacles. It is disputed among experts whether this form of magic actually exists, as no traces of it has ever been discovered to the public. Rumours have it that some [[Pentacle of Percy|Percinists]] are practitioners of this mysterious blood magic.
The most mystified and unknown form of magic is that of the School of the [[The Nether|Nether]]. They are practitioners of blood magic, a rumoured form of magic revolving around blood sacrifice and ritualistic pentacles. It is disputed among experts whether this form of magic actually exists, as no traces of it has ever been discovered to the public.<br/>
The use of this magic is applied to multiple groups antagonised by the church: [[Pentacly of Percy|Percinists]], [[Vampire|Vampires]] as well as [[Deamon|Deamons]].  


=== Celestial Code ===
=== Celestial Code ===

Revision as of 14:14, 28 June 2021

Magic is the word used to describe various systems of our reality not explained by science. As a mystified concept, very few have knowledge of it let alone being practitioners of magic.

Very little magic is seen in Ihazon, let alone most of Surface. This might be because of the Church of Langenthal's long lasting prosecution of magic practitioners.

Schools of Magic

A few schools of magic have been referenced throughout history. These schools govern various ways of utilizing magic, and for different purposes.

School of Radosis

Radosicus magic is closely linked to the prominence of Divines in ancient Radosis, whose high innate magical prowess made them fiercely skilled at using magic offensively. As a result, Radosicus magic is centred around its appliance in war. The potency of this magic was demonstrated during the 1337 invasion of Ihazon, which scholars have described as the most devastating siege ever laid. Reports of fire and destruction raining from the sky indicate that Radosicus magic might be focused on large scale arcane fire spells, and that practise of it is tied to race or genes.

Path of God

Paths:

  • Path of Fealty
  • Path of Heresy

Although it is denied to be a form of magic by the Church of Langenthal, who refer to it as miracle casting, it nevertheless functions similarly in many ways and is considered a school of magic by many.
The school generally splits into two paths: The Path of Fealty is the most common and outwardly known school, and focuses on the casting of miracles channelled through faith and purity. Spells within this school are almost all defensive in nature, providing great amounts of healing and utility to support their frontline fighters. The Holy Immortal Chosen Crusaders, THICC, teach basic miracle casting to all their members, as well as keeping several dedicated backline miracle casters.

The lesser known school is the Path of Heresy. Due to the Church's ban on magic, a need arose for ways to defend against it. Those who go down this route are known as Church Hunters--essentially mage hunters--and are trained in the use of powerful counter-magic, deploying a range of spells and specially infused weaponry to counter all known forms of magic, as well as creatures with high innate magic affinity, such as Deamons and Vampires.

Book of Mist

Paths:

  • Martial Arts
  • Material Manipulation
  • Mind Manipulation

Many believe Misthliþ was the first nation to write down and classify magic in what is now called the Book of Mist. Despite its name, it's not actually a book but rather a set of texts, often bound seperately. Because Misthliþ is a country that is still shrouded in mystery, very few are able to get their hands on copies of these texts and thus knowledge of their magic is still limited. Scholars have described Misthliþa magic to be complicated but potent. Practise of it is heavily tied to the caster and has a large focus of arcane conjuration and mimicking reality. It is said that mastery of this type of magic requires life long dedication.

Shàolin Zhiidào (Way of Shàolin)

Paths:

  • Wuzhe Zhiidào (Way of the Dancer)
  • Zhànshì Zhiidào (Way of the Warrior)

Known only by tales from Hanxiin, exiles from Shaan Xiin, who tell of a magic widely used for rituals and war alike. They are generally split into two paths: the Way of the Dancer, and the Way of the Warrior.
Due to the Catling's small physique, their magic use is extensively based on telekinesis. Their Warriors focus exclusively on this, becoming masters of wielding melee weapons, both improvised and forged, at ranges rivalling that of traditional archers.
Dancers, on the other hand, combine a sword as catalyst in one hand and an element in the other in a dance-like fighting style, being capable of both defensive and offensive spell casting at multiple ranges.

School of the Nether

The most mystified and unknown form of magic is that of the School of the Nether. They are practitioners of blood magic, a rumoured form of magic revolving around blood sacrifice and ritualistic pentacles. It is disputed among experts whether this form of magic actually exists, as no traces of it has ever been discovered to the public.
The use of this magic is applied to multiple groups antagonised by the church: Percinists, Vampires as well as Deamons.

Celestial Code


Content below is considered metaknowledge.


Referred to as pure magic, the Celestial Code is a codified index of magic available to Celeste, inhabitants of the Godrealms. Pure magic is unspecialised, and incorporates magic from all other known forms of magic. A magic form uniquely associated with this is cosmic magic, giving a practitioner control over manipulation of spacetime itself, allowing bending of reality itself and traversal across nearly infinite distances. It is precisely this magic form that has given Celeste domination over all known cosmic realms, and their justification in acting as the universe's judicator.

True Magic


Content below is considered metaknowledge.


True magic, or raw magic, is not so much magic as it is complete control over the universe itself. It is not a codified system, but more of an abstract, innate understanding of the universe on both a macro and micro scale. It thus surpasses pure magic, which cannot restructure or change the laws of nature themselves, by multitudes. The only beings with capabilities for true magic is Cosmics, who are more akin to forces of nature themselves than sentient beings.

Trivia

  • Combatants against the practice of magic have been known to wildly slap the air in search of hidden magic users, as some magic allows invisibility.